
The gameplay is killer, and for me, especially so in the driving department. Regardless, I love this newer feature, but the rest of the time when you are not managing, you will be living it up driving and running about the city having a grand ol’ time. There are ways this could have been improved, and maybe everyone will not see it that way, but for taking this semi-business sim approach, I think a couple smarter angles at the gameplay would have made for a richer experience. What I mean by this is that I should not be able to take advantage of a “fuel surcharge” multiplier at an apartment complex, and maybe that one should be limited to my taxis and my airport. I wish certain businesses could only use fitting multipliers, because it was easy for me to abuse the system early on, and honestly I think it made the game too easy in the long run because probably after 35% completion, I do not think I ever struggled for money or had to go do side activities to get extra cash because I was already making way more than I needed.

While I really like this feature, I wish it was implemented in a smarter way. These can be pricey early on, when $20,000 is hard to get, but these multipliers can give you up to seven times the income on a property, and can all effectively stack! So whether you start selling gift cards at a location, or ad online marketing, or even fork out the cash to start a pyramid scheme (which gives you that max 7x multiplier), investing in these strategies at locations that are natural cash cows will give you the big bucks.

To further advance that, you can use a variety of multipliers to increase the amount of intake you get from a certain business. Earning this protection money will help you save up for purchasing businesses outright, in turn growing your control of the island.Įach owned business or property gets you a certain amount of take home at the end of each day, so expanding is a chain effect that keeps the money piling up. Some of these shakedowns result in these huge, fun shootouts with gangs that are currently receiving protection money, while others have you face the store employee one on one in a mini-boss fight of sorts.
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Whether you flood a few toilets or crack a few skulls, you need potential pieces of your empire to “open the doors” to the prospect of selling to you, and them paying protection money is a good start. In this title, much of the fun in owning these is how a big chunk of the properties become available to purchase in the first place, which happens through shakedowns. Like GTAV and several of the Saint’s Row games, owning businesses is a big part of how you earn funds to keep growing your empire. These businesses, and their acquisition across a hearty 10 hour long campaign, are the main attraction to Shakedown: Hawaii. Across 111 missions (yeah, you read that right) your story back to glory will unfold, and along the way you can acquire up to 415 properties that are home to a variety of businesses to keep the cash flow going. But upon the revelation that the business was on the verge of tanking and being acquired by Featherbottom, the island’s seemingly most prominent and exquisite entrepreneur, our fateful CEO hikes up his tube socks, fastens his shorts, and dusts off the blazer as he works the streets, looking to revamp his ventures. You thought your business could run itself while you stayed home, aging, going through a divorce, and raising your irresponsible son, Scooter. In Shakedown: Hawaii, one of the islands of Hawaii is your playground, and also your potential business empire. So, do you have the gusto to hit the streets and make some changes? Sure you do, you are the CEO of Feeble Multinational!

Your retail stores are getting hammered by online retailers, your VHS rental shops are way out of date, and your taxi service is no competition of ride sharing companies. As an aging CEO in an ever changing market, you must adapt or face financial defeat.

A change of scenery and graphical overhaul make this game look noticeably different, but just as inviting. In my review, I described it as “top-down but over-the-top”, and that still rings true in the game’s successor Shakedown: Hawaii. At this time, it had seen many releases, but it was still new to me. Back in 2017, I had the pleasure of reviewing VBLANK’s ever popular Retro City Rampage DX on the Nintendo Switch.
